Traveller-digest      Saturday, August 21 1999      Volume 1999 : Number 993



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Hard Science 
RE Squad Leader LONG
Re: Vilani Language
Re: Pronunciation
Re: Vilani Language
Re: Traveller-digest V1999 #992
Re: Where is Downport.com?
Re: Hard Science
Re: Cloning (was Hard Science)
Happy to be back
Re: Traveller-digest V1999 #992
Re: Grav Deckplates
re: Grav Deckplates
Re: Vilani Language
Re: Cloning (was Hard Science) 
Re: Traveller-digest V1999 #992 
RE: Dear Loren W., RE: Hats Off to Jesse
RE: Plankwell
Re: Traveller-digest V1999 #992 

----------------------------------------------------------------------

Date: Sat, 21 Aug 1999 20:21:51 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Hard Science 

Did you like "Healer"?  I broached the author about writing a sequel and he
said no.  The story is done and he also said he would never be picking up
those characters again.  Sigh.  I was hoping for a sequel.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sat, 21 Aug 1999 20:30:30 -0400
From: "DaveShayne" <daveshayne@email.msn.com>
Subject: RE Squad Leader LONG

>Dave Shayne writes:
><snipped>
>>Firepower (FP) is largely a result of rate of fire
>>  1/3 FP for a revolver or bolt action weapon
>>  1/2 FP for a semi-auto weapon
>>  1 FP for 3/5 ROF
>>  2 FP for 10 ROF (Higher depending on ammo availability ALA german mg's)

to which Peez responds:
>This is a good start, but I tend to think that an ACR-equiped
>squad should have a higher FP than one with assault rifles.
>The ACR-equiped troops have a better chance to hit and tend to
>do more damage, not to mention the possible effects of HE near-
>misses.

ACR's have other advantages in my scheme. Below is a chart summing
up the common personal weapons.

>>Penetration (PEN)

Oops this has been renamed Damage (DAM) to avoid confusion.

>I was thinking of just awarding "terrain DM's" for armour.
>For example, +1 for jack/cloth, +2 for CES, +3 for combat
>armour, and +4 for battle dress.  I'm not sure what to do
>with SL penetration, but I expect that gauss rifle-equiped
>squads would enjoy at least some penetration with their
>firepower.

Your aproach is certainly simpler, (and therefore in that
sense superior) than mine. The only problem I have with it
is high damage/low rof weapons will not be modled correctly.
IE a laser rifle has purty darn good Armor penetration
capability but still only fires once per trigger pull.
if you up the FP of the laser to reflect its ability to
punch holes in armor, you give it too much kill power
against lightly armored opponents.
If armies in YTU are prety much all equipped to the level of
CES or better your aproach will work grand. If like me you
have a significant low tech element in your campaign, I think
some seperate comparison of weapon/armor is called for.

>>Range (RNG)
<snip>

>As I use CT, maximum ranges do not vary as much as effective
>ranges.  SL commandos (which are presumably armed with smg's)
>have ranges of 2-3 hexes, while CT smg's may be fired at long
>range (250-500 m?).

Determine range as suits you of course, See chart below for how
I actually worked it out. Which is of course entirely different
than the way I described.

>>Morale (MOR)
>>OK this one you just choose numbers that work
>>6 for green troops, 7 for regulars, 8 for elites or whatever scheme fits
>>YTU.

>Works for me.  I would also penalize units fighting higher-TL
>forces.

This is a judgement call. I personally wouldn't. Low tech forces
are gonna have enough troubles without the added burden of an
artificial morale decrease.

>>Leaders
>>Leaders work like standard SL except use two ratings: Leader skill for
>>rally, entrenchment, etc. and Tactics Skill for fire combat, instead of
>>the catchall leadership rating in SL.

Oops again forgot Forward Observer for calling down OBA fire.

>This is good, though many NPC Leaders may just happen to have
>the same Leadership and Tactics skills in a large scenario ;-)

Yup. It's amazing how homogeonous the training is for graduates of
the imperial command colleges.

>>For vehicle combat and weapon charecteristics....
<snip>
>How about light-, field-, medium-, and heavy- guns being
>37, 50, 75, and 150 mm respectively?  Howitzers get a *
>rating, guns a L rating, and mass drivers a "LLL" rating.
>Lasers, tac missiles, plasma guns, etc.?

Looks like this will work for the conventional artty. Need more
time to ruminate on the plasma cannons though.

>>The really fun part is assigning "National Charecteristics"....
<snip>

>:-) I had already pegged the Vargr as SL americans.  K'Kree
>morale might be contingent on the number of adjascent squads.
>Would you see Aslan as something like the SL Fins?

Good point on the K'Kree, have to double check the canon on
the Aslan though.

Zhodani forces should be fun to work with too.
Imagine trying to hold the Tractor Factory when a company of teleporters
materialize and engage your forces in mellee.

>>Some other things that come to mind.
>>Any unit equiped soley with Lasers and/or gauss weapons can fire without
>>automatically losing concealment. (perhaps a die roll depending on
>>circumstances)

>I hadn't thought about this.  Chameleon suits might allow
>concealed status in any hex.  Laser weapons might start fires,
>too.  Night vision equipment would negate certain penalties.
>How about in-helmet commo allowing multihex fire groups that
>are not in adjascent hexes?  Grav belts would give squads the
>mobility of grav-vehicles (including flying above the
>battlefield), and perhaps reduce the penalty for moving in
>the open to -1 (the troops can "lay down" and fly just above
>the ground).  What would be the terrain DM for troops flying
>above the battle field?

Now why didn't I think about grav belts? In-helmet commo will allow
non-adjacent fire groups, but what if your opponent has significantly
better EW assets? (An obvious TL advantage will give opponents fits
in this department.)

All good points. As for starting fires, I think the big weapon in
this aspect would be the P/FGMP's. Part super bazooka, part flame thrower.
Oy, I'm still trying to figure out how to rate them.

>>Many Grav-vehicles will have functionally unlimited movement...
<snip>

>That is a good point, but terrain effect on movement would be
>different.  Moving through a forest hex would be slow (but no
>chance of breaking down), moving above the trees would be as
>fast as moving above a road, turning might entail limits
>(e.g. use at least 5 MP before changing direction by one
>hex-side).

<snip>

I'll see if I can find the time to work on your sugestions
and get back to ya on it.

and now the chart I promised

Weapon      FP  DAM DAM*FP RNG RNG*FP
Carbine      .5       2        1          3       1.5
Aslt Rifle     1       2        2          4       4
ACR           1       4        4          9       9
BA Rifle      .33    3        1          7       2.33
SA Rifle      .5      3        1.5       6       3
Auto Rifle   1        3        3         6       6
SMG          1       2        2         1*      1*
Shotgun      1       1        1         2       2
Laser Carb  .5     5        2.5       4       2
Laser Rifle  .5      6        3        18       9
Gauss Rifle 1       6        6        12     12

These numbers are loosely based on the Weapons Charts
from Azhanti High Lightning. The Ranges for several of
the weapons were increased to bring them in line with
SL capabilities. You may wish to Rate SMG's RNG=2
I wanted to give the Shotgun a slight edge on range
but didn't want to rate it at 3, so....

AHL armor ratings for comparison are
Mesh, -2. Flak Jacket, -4. Cloth, -6.
Combat Armor, -8. Battle Dress, -10.
Ablat, -6 (vs laser only)
Reflec, -10 (vs laser only)

Note that lasers, can paint targets for guided munitions
at darn near any range in SL terms. (Unless you've got
16 boards stuck end to end. <grin>)

I'm still trying to figure out how to rate the support weapons,
and the RAM Rifle grenade causes problems as well.

daveshayne@email.msn.com
or is it daveshayne@msn.com ?

No poor dumb Bug Eyed Monster ever won an
interstellar war by dying for it's species. You win
the war by making the other poor dumb BEM
die for it's species. - Jarl Grg Es P'Ton

------------------------------

Date: Sat, 21 Aug 1999 20:39:31 EDT
From: AveNelso@aol.com
Subject: Re: Vilani Language

In a message dated 8/21/99 3:26:23 PM Eastern Daylight Time, 
tbergman@brawleyonline.com writes:

<< snip>
 I have to disagree here.  If only to ask why there are so many different
 grammars worldwide?  If grammar were "hardwired" wouldn't it be the ONE
 thing that all languages and cultures on earth share?
  >>

    Just wanted to chime in here, although I must confess I am more of a 
philologist (one who studies word origins and change over time) than a 
bio-linguist.   There are things about spoken language that are hard wired 
into the brain, at least according to Naom Chomsky and other more modern 
linguists.  I believe their point is that specific grammars are not wired in, 
but the system of translating "grammars" into useful ideas is.   So for 
example English marks the subject of the sentence by placing it in a 
particular place in the word order, but Latin marks the subject by a 
particular word ending.   Both grammars are very different, but the need to 
mark the subject of the sentence is the same:  that is the hard-wired part.  
"The What we need to say" is built in, "The Way we say it" is essentially 
aribrary and changes constantly.

            Dave Nelson

------------------------------

Date: Sat, 21 Aug 1999 20:46:12 EDT
From: AveNelso@aol.com
Subject: Re: Pronunciation

In a message dated 8/21/99 5:35:03 PM Eastern Daylight Time, 
cos90@powersurfr.com writes:

<< And why is it that the planet is named for a Greek god when
 all the others are named for Roman ones?). >>

    The planets out to Saturn were all named in ancient times, since they  
are all visible without a telescope.  We inherited the Latin forms of the 
names because of the cultural dominance that Latin had in Western education 
up to this century.  

    I would surmise that Uranus was picked as part of this sequence:  the 
father of Mars (Ares) is Jupiter (Zeus), the father of Jupiter is Saturn 
(Kronos).  The father of Kronos in Greek mythology was Ouranos, for whom 
there was no Latin equivalent.  So who ever named the planet must have 
hastily "Latinized" Ouranos as Uranus, which is the correct transliteration  
Thus keeping th father/son sequence in tact.

            Dave Nelson  

------------------------------

Date: Sat, 21 Aug 1999 17:50:54 -0700
From: "Tom" <tbergman@brawleyonline.com>
Subject: Re: Vilani Language

>     Just wanted to chime in here, although I must confess I am more of a
> philologist (one who studies word origins and change over time) than a
> bio-linguist.   There are things about spoken language that are hard wired
> into the brain, at least according to Naom Chomsky and other more modern
> linguists.  I believe their point is that specific grammars are not wired
in,
> but the system of translating "grammars" into useful ideas is.   So for
> example English marks the subject of the sentence by placing it in a
> particular place in the word order, but Latin marks the subject by a
> particular word ending.   Both grammars are very different, but the need
to
> mark the subject of the sentence is the same:  that is the hard-wired
part.
> "The What we need to say" is built in, "The Way we say it" is essentially
> aribrary and changes constantly.
>
>             Dave Nelson
>

This helps!  I hadn't thought of it that way.  It helps clarify what was
said earlier.  I was looking at it from the purely genetic(?) point of view.
Babies understand facial expressions early in their development long before
their "speech" is recognizable.  I see your point as well.   Thanks!

Oriontwin
orion 0609 C36AA84-A hi- va+ vi+ so++ A633
tc+ tm+ tn t4+ tg-- ru+ he+ 3i!(+) c+ jt- st++ pi+ ta ge

------------------------------

Date: Sat, 21 Aug 1999 17:52:46 -0700
From: "Kelly St.Clair" <kellys@efn.org>
Subject: Re: Traveller-digest V1999 #992

A note on the subject line:  since I really am responding to various posts
in this digest with quick remarks, I thought it best to refer to the digest
as a whole.  Feel free to split it back into individual threads.

- -----

Wow, other people who have read HEALER!  I suppose this would be the place
to look.  I only happened to because I plucked it out of a free bin at a
local bookstore years back.  I remember it best for an exchange near the
end (quoted from memory):

"Might I ask, sir, what you intend to shoot with such a weapon?"
"God."

Imagine my surprise when I found a reference to alarets in one of the old
SPACE OPERA sector atlases (complete with the d1000 roll to survive).  I
guess it's one of those "secret classics."

- -----

Leonard has some great thoughts on architectural details for ships with
artificial gravity.  Might 'drop shaft' corridors also have air-bags hidden
in the end walls to catch the really determined idiots?  ("You can make a
thing fool-proof, but you can't make it damn-fool-proof.")

- -----

Finally, something has always bothered me about the Orion concept.  Perhaps
I'm just ignorant about nukes, but how do you keep the ship from being
simply vaporized by the blast(s), especially when starting from rest?



- --------------
Kelly St.Clair   "At last we will reveal our pants to the Jedi.  At last we
kellys@efn.org    will have revenge."

------------------------------

Date: Sat, 21 Aug 1999 21:29:45 -0400
From: "Sword Worlder" <swordworlder@clinic.net>
Subject: Re: Where is Downport.com?

- ----- Original Message -----
From: David J. Golden <goldendj@pcisys.net>
> That's odd. Is there a particular reason that's necessary? Usually,
> relative links are recommended ... for exactly this reason among
> others

The hypertext is relative, but the menu bar is not.  With over 120 pages in
about 20 directories, implementing and maintaining the JavaScript is less
labor intensive this way.  It also brings downloaders back to the source and
helps when tracking my stats.  I get the best trace of how people navigate
my site.
Besides, I had no idea I was going to be moving the site and losing my DNS
at the same time!

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The TRAVELLER Domain
http://www.downport.com
Colin Michael, Webslinger

------------------------------

Date: Sun, 22 Aug 1999 12:44:00 +1200
From: rboleyn@paradise.net.nz
Subject: Re: Hard Science

On Sat, 21 Aug 1999, you wrote:

> Check out Niven's essay "Theory & Practice of Teleportation". As he
> points out, *any* teleport system that doesn't require both a
> transmitter *and* a receiver will result in a short, *nasty* war almost
> immediately after being discovered.
> 
> For example, just consider what would have happened if during the Cold
> War either side had come up with a way to transmt bombs to any point
> they chose ("receiverless teleportation") or to snatch missiles and
> other items from anyplace they chose ("transmitterless teleportation").
> 
> Instant, *very* one sided war.

IIRC A.C. Clarke once wrote a short story about that. The martains
blockladed Earth just after WWII, when our rocketry and atomic weapons
started making us a threat. They were amazed at our meek behaviour -
which was cover for intensive R&D into a transmitter only teleporter.
The war was over before the Martians even knew it had started, with all
of their cities, etc nuked in an instant.


- --

Rupert Boleyn
email: rboleyn@paradise.net.nz

A pessimist is an optimist with a sense of history.

------------------------------

Date: Sun, 22 Aug 1999 13:19:17 +1200
From: Rupert Boleyn <rboleyn@paradise.net.nz>
Subject: Re: Cloning (was Hard Science)

On Sun, 22 Aug 1999, you wrote:

> I do remember reading somewhere (maybe the Rebellion Sourcebook) that the
> Strephon who appeared after the assassination in MT was an android or robot
> duplicate?  The dependence on robotics and computers in the 3I (even in MT)
> fits the premise for TNE....  A cloning technology wouldn't have allowed for
> the kind of history that TNE shows.
> 
> Any thoughts?  Opinions?  Flames?  :)

The Strephon who appears after the assassination was in fact a clone.
In is explicitly mentioned in _Survival Margin_, where IIRC (all my
Trav books are still boxed up after moving) he laments his clones fate
in his private dairy.

 --
Rupert Boleyn
email: rboleyn@paradise.net.nz

A pessimist is an optimist with a sense of history.

------------------------------

Date: Sun, 22 Aug 1999 13:23:16 +1200
From: Rupert Boleyn <rboleyn@paradise.net.nz>
Subject: Happy to be back

Hello all,

I'm pleased to be back on the TML, after an unforseen move to another
city, sorting out a place to live, a new ISP, etc, etc. Those who care
should note that I have a new email address (again), hopefully this
time for an entended period.

- --
Rupert Boleyn
email: rboleyn@paradise.net.nz

A pessimist is an optimist with a sense of history.

------------------------------

Date: Sat, 21 Aug 1999 21:39:58 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Traveller-digest V1999 #992

>Imagine my surprise when I found a reference to alarets in one of the old
>SPACE OPERA sector atlases (complete with the d1000 roll to survive).  I
>guess it's one of those "secret classics

I have that supplement, and yes, I caught the 'alaret' creature in there and
thought the same thing.  :)

ObTrav :  How do the Traveller rules cover symbiosis?
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sun, 22 Aug 1999 13:36:54 +1200
From: Rupert Boleyn <rboleyn@paradise.net.nz>
Subject: Re: Grav Deckplates

On Sun, 22 Aug 1999, you wrote:
 
> I can also see a race using spherical ships with the "decks" being
> concentric spheres. It'd still work with my "between plates" model. So
> would "nested cylinders". But they'd be be a royal pain to deal with if
> the grav plates were knocked out. 

With concentric cylinders in the event that you lose the plates
spinning could be an option, provided that you've bothered to keep
track of your mass distribution.  I could see a lot of the standard
commercial ships having software packages that have all that sort of
stuff buried out of sight, with the result that when something goes
wrong that the package's producers didn't allow for you're in at the
deep end.

- --
Rupert Boleyn
email: rboleyn@paradise.net.nz

A pessimist is an optimist with a sense of history.

------------------------------

Date: Sat, 21 Aug 1999 22:33:10 -0400
From: Walter Smith <SmithW@HARTWICK.EDU>
Subject: re: Grav Deckplates

Leonard Erickson wrote:
>>>>>>>>>>>>
> What if grav plates work best if you apply them in large sheets? That
> is, the larger the area of each deck, the better they work?

> That would explain a lot of the ship designs in the OTU with deck
> layouts paralell to thrust, when perpendicular ("stacked like
> earthbound buildings") often makes more sense from an acceleration
> point of view.

Interesting thought. Except that then the most efficient layout for
spherical ships is concentric spheres. 
>>>>>>>>>>>>>>>
Here's my guess as to why ships like the Kinunir are built
instead of concentric-deck spheres or cylinders:

To get efficient large fields, the plates have to be fitted together
in the same flat plane - if they're on a curved surface, their fields
interfere with each other. Even ramps and other inclined surfaces
will actually be structures built above non-inclined grav plates.

I like the way this idea works. Since you can still make small
grav-plate areas work, you will see small-diameter ships with
decks perpendicular to thrust - ships built with very high
maneuver drive capabilities, or with such tight power availability
that the crew regularly has to reduce or cut off g-comp.
Any ship where an efficiency loss in the g-comp was considered
a reasonable trade-off to get floors that are under your feet
when you're thrusting with no g-comp.
However, since there is an efficiency benefit to large deck areas,
you'll see Type-S scouts, Kinuinirs, and even multi-kiloton
battleships built with decks paralell to thrust. These will be built
by cultures that seldom see g-comp fail, so they only minimally plan
for such a failure, and reap the benefits of a more efficient (more stable?
less expensive? more reliable?) g-comp system on their ships.

Alternately, ships with parelell decks are built because they're easier
to draw... <G>

Walt Smith

------------------------------

Date: Sat, 21 Aug 1999 19:42:31 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Vilani Language

> *How* we got from this to the diverse grammars in the world no one
> knows. I'd suspect that some cases may have stemmed from attempts to
> create a "secret language" that eventually took over.

There was a tower we tried to build once...
;)
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Sat, 21 Aug 1999 23:39:58 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Cloning (was Hard Science) 

> On Sun, 22 Aug 1999, you wrote:
> 
> > I do remember reading somewhere (maybe the Rebellion Sourcebook) that the
> > Strephon who appeared after the assassination in MT was an android or robot
> > duplicate?  The dependence on robotics and computers in the 3I (even in MT)
> > fits the premise for TNE....  A cloning technology wouldn't have allowed for
> > the kind of history that TNE shows.
> > 
> > Any thoughts?  Opinions?  Flames?  :)
> 
> The Strephon who appears after the assassination was in fact a clone.
> In is explicitly mentioned in _Survival Margin_, where IIRC (all my
> Trav books are still boxed up after moving) he laments his clones fate
> in his private dairy.

Um, not *quite*, Rupert.  The Strephon that Dulinor whacked was the clone.  
The guy writing the diary in SM was the *real* Strephon.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 21 Aug 1999 23:41:30 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Traveller-digest V1999 #992 

> >Imagine my surprise when I found a reference to alarets in one of the old
> >SPACE OPERA sector atlases (complete with the d1000 roll to survive).  I
> >guess it's one of those "secret classics
> 
> I have that supplement, and yes, I caught the 'alaret' creature in there and
> thought the same thing.  :)

I missed that supplement.  *(

But the alarets would make an *interesting* bit of chrome...
 
> ObTrav :  How do the Traveller rules cover symbiosis?

Methinks it's a 'referee's special'.  In 20 years, I've not seen anything for or against it.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 21 Aug 1999 21:04:27 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Dear Loren W., RE: Hats Off to Jesse

No prob :)

Later,
Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Legate
> Legion
> Sent: Saturday, August 21, 1999 1:30 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: Dear Loren W., RE: Hats Off to Jesse
>
>
> >No problem.  I can't imagine why anyone would have a problem with someone
> >providing a link, but I sure don't :)
>
>
>     Just wanted to make sure, some people get upset at it.  Thank you.
>
> Legate Legion
> ICQ # 8973001
> legate@futureone.com
> http://www.futureone.com/~legate/index.htm
>
> "A man may fight for many things; his country, his principles,
> his friends,
> the glistening tear on the cheek of a golden child. But personally, I'd
> mudwrestle my own mother for a ton of cash, an amusing clock, and
> a stack of
> French porn." - Edmund Blackadder
>
>

------------------------------

Date: Sat, 21 Aug 1999 21:09:08 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Plankwell

It'll be there "someday".  No promises when unfortunately.  I've got a
boatload of SJG stuff going on right now, both G:S and G:T.  If G:T Navy
goes, then it's more likely to happen sooner than later.  Time shall tell :)

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Legate
> Legion
> Sent: Saturday, August 21, 1999 1:31 AM
> To: traveller@lists.imagiconline.com
> Subject: Re: Plankwell
>
>
> From: Jesse DeGraff <fenris@slip.net>
> Subject: RE: Plankwell
>
>
> >Not yet ;)
> >Jesse
>
>
>     So does that mean the Plankwell will soon be up on your page?
>
> Legate Legion
> ICQ # 8973001
> legate@futureone.com
> http://www.futureone.com/~legate/index.htm
>
> "A man may fight for many things; his country, his principles,
> his friends,
> the glistening tear on the cheek of a golden child. But personally, I'd
> mudwrestle my own mother for a ton of cash, an amusing clock, and
> a stack of
> French porn." - Edmund Blackadder
>
>

------------------------------

Date: Sun, 22 Aug 1999 00:00:58 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Traveller-digest V1999 #992 

Kevein - 

Maybe this will help you find a copy :

"Spacefarers Guide to Alien Monsters", Phoenix Games
also I have the following :

Guide to Alien Races
Guide to Sector Two
Star Sector Atlas 1, The Terran Sector
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

End of Traveller-digest V1999 #993
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address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
